CIS Benchmarks help you safeguard systems, software, and networks against today's evolving cyber threats. The tutorials are a collection of step-by-step instructions meant to steadily build skills in ROS 2. The best way to approach the tutorials is to walk through them for the first time in order, as they build off of each other and are not meant to be comprehensive documentation.
You can simply download precompiled binaries and run to get started immediately. If you want to set up your own Unreal environment then please see these instructions.
Windows, Linux: Download the binaries for the environment of your choice from the latest release. Some pre-compiled environment binaries may include multiple files (i.e. City.zip.001, City.zip.002). Make sure to download both files before starting the environment. You may need to concatenate both files to unzip them.
macOS: You will need to build it yourself
A free environment called Windridge City is available at Unity Asset Store as an experimental release of AirSim on Unity. Note: This is an old release, and many of the features and APIs might not work.
Most of our users typically use APIs to control the vehicles. Macbook pro 2008 update. However if you can also control vehicles manually. You can drive the car using keyboard, gamepad or steering wheel. To fly drone manually, you will need either XBox controller or a remote control (feel free to contribute keyboard support). Please see remote control setup for more details. Alternatively you can use APIs for programmatic control or use so-called Computer Vision mode to move around in environment using the keyboard.
Don't Have Good GPU?#
The AirSim binaries, like CityEnviron, requires a beefy GPU to run smoothly. You can run them in low resolution mode by editing the
run.bat file on Windows like this:
Macos Ros Melodic
For Linux binaries, use the
Blocks.sh or corresponding shell script as follows -
Ros Macos Linux
UE 4.24 uses Vulkan drivers by default, but they can consume more GPU memory. If you get memory allocation errors, then you can try switching to OpenGL using